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knugen

Age/Gender: 20, Male
Location: Skaraborg, Sweden
Job: Codin 'n stuffs

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Sign-Up Date:
2/7/05

Level: 35
Aura: Light

Rank: Master Sergeant
Blams: 3,112
Saves: 4,847
Rank #: 686

Whistle Status: Silver

Exp. Points: 13,350 / 13,600
Exp. Rank #: 656
Voting Pow.: 7.65 votes

BBS Posts: 4,735 (2.65 per day)
Flash Reviews: 38
Music Reviews: 1
Trophies: 3
Stickers: 12

knugen's News

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knugen

KungFuGaming.com redesigned | My friends' game

Posted by knugen Feb. 24, 2008 @ 5:26 PM EST

Hey!

So me and my friend's site KungFuGaming has finally been totally redesigned. Go check it out and I'll love you forever ;)

Also, the very same friends just released a little game that will help promote the site: Go and check out that as well!

Comments are always appreciated :)

Updated: 02/25/08 8:42 AM 1 comment | Log in to comment! | Share this!
knugen

Battle Tank on the front page

Posted by knugen Dec. 4, 2007 @ 3:09 PM EST

I was a bit worried that I might have lost my privilege to post news on the front page when the rules changed, it turns out that I still have it though with the difference that I can only post every 14 days ;)

So, to my big surprise my, latest game (Battle Tank) made it onto the front page. I was very surprised as it got there about a day after the awards for the day I submitted it was handed out (and it barely made the top 10), I thought it was forgotten about long ago.

A part of me wish it were though.. I agree with most of the reviews saying that it has many flaws, that it's boring, repetitive, etc. I think that I started this project in February, and from the very beginning I had many things that I planned to add which would improve it. But these motivation drops that I have had so much trouble with for a while now made that impossible, the game was put on hold and after a while I just wanted to forget about it. I felt that I didn't want all those hours spent on it to just get lost though, so eventually I finished it and made sure it was at least somewhat decent so that I could forget about it and move on. The fact that much of it is really old and way worse than I would be able to make today prevents me from being all happy about getting the front page, I'm well aware of things that could be improved on it, but people wont know that. Now, I may not have that a big reputation to care about, but that's still how I feel about it ;)

Anyhow, enough about old stuff and on to current. My main project now is a sequel to OrbMania; it basically has the same gameplay as the original, but I'm adding as many features as I can think of, like levels, powerups (and downs), fancy effects and more :) The game is already coming along well, I might very well use my next front page post in two weeks to find people who can beta test ;) My plan after the end of this project is to finally get on learning Actionscript 3, which I'm really looking forward to.

In other news. I'm making my own website, which will be sort of a portfolio with a blog thingy.. Original, ey? ;) Anyhow, working on this site has really made me motivated to redo almost the whole of the current kungfugaming.com-site, the making of my site will most be a bit of a 'warm-up' as I never made any this size before. Actually, I never made any site at all before, just small parts XP

So now you know a bit of what I will be doing over the holidays, maybe there's even one or two of you out there who cares ;)

Random nice stuff:
-I just ordered a XBOX 360 :) If anybody wants to play me on COD4 just give me a shout and once I've gotten used to playing FPS with controller we can take a match or two.
-Got to level 25 yesterday, the icon for this level is pretty neat I think :)
-Battle Tank won the bonus for being one of the three best games in November in MaxGames contest. . The thing was just that nobody else entered last month ^^,

Updated: 12/04/07 7:00 PM 11 comments | Log in to comment! | Share this!
knugen

'New' Game: Battle Tank!

Posted by knugen Dec. 1, 2007 @ 7:25 PM EST

I can't really say that I'm all satisfied with this game, but I'm glad that I was able to finish this really old project despite all the drops in motivation I had for it..

Go play it! And vote fiv.. eh, fair! :D

1 comment | Log in to comment! | Share this!
knugen

KungFuGaming.com: Beta released! Want your game on it?

Posted by knugen Nov. 19, 2007 @ 8:19 PM EST

Me and two friends are making a game site (those few of you who have been reading my previous news posts probably know of this project), and now finally a beta has been released! :D There is still loads to be done and countless of errors (some small and some big) that needs fixing, but this is a big step for us :)

Go check it out: KungFuGaming.com!

As you can see the site doesn't have that much content yet, but this is where you can help us! If you have a game (you must be one of the authors) that you would let us use for the site, just give me the link in a comment or PM me. Please note that we try to keep our standard pretty high, so in order to even take a look at the game we want it to have at least 3.50 in score on NG, although many games below 3.70-3.80 wont make it on the site either.

Thanks for reading :)

-DreamworX

Updated: 11/19/07 8:20 PM 5 comments | Log in to comment! | Share this!
knugen

API Game Collab?

Posted by knugen Nov. 13, 2007 @ 2:37 PM EST

[Update]
If you think that this sounds like something that you might be interested in joining you can check out this thread :)

---

So I came up with this the other day. I started working on the sequel for OrbMania, but instead of just building onto the old engine I decided to make a new one to prevent the lag as well as make it more dynamic for levels and all that stuff. For many of the things that needed to be done I found that API was a good solution, and so the idea was born to make the whole game in API and eventually also the idea to make a collab consisting of games made only with code (sorry animators :P). I've thought some more about this and I think that it would be pretty awesome doing a collab with 6-8 games with a file size of only a few hundred kb or so :)

So the reason I'm writing this is to ask you guys what you think of it?

Also, I'm not really sure how we should do with sounds if this collab is being made. It's really boring playing games without sounds, but I would prefer if the file size of the final thing is as low as possible and it would be cool to be able to say that the number of objects in the library was absolutely zero =) A pretty good solution I came up with was that the sounds could be loaded externally, although I don't know if this might be considered cheating..

I know that the Flash forum is completely flooded with collabs, but at least this is an original idea (I haven't heard of anything similar at least?) and game collabs is very rare.

So, thoughts? :)

Updated: 11/15/07 3:00 AM 6 comments | Log in to comment! | Share this!
knugen

Tanks - Beta testers wanted!

Posted by knugen Nov. 10, 2007 @ 4:11 PM EST

Hey!

Some of you might know of an old project of mine which I called 'Tanks'. I started it like 9-10 months ago and I was able to finish most of the game engine and also much of the graphics, but then I put it on delay due to all I had to do in school. Eventually I had the time again to work on it again, but just a quick glance at the old code that I wrote several months ago made my motivation drop to a level lower than I thought was possible and I laid it aside with the intention of letting it be.

But now, another few months later, I have convinced myself that it's actually not much that needs to be done until it's finished and after forcing myself to read through all my old code and remember what it all does I actually enjoy working on it again and it's now really close to being fully finished :)

But enough history :P The reason I'm writing this is that I want beta testers to try it out. I would like a few people who will be able to give me feedback, mostly on the balancing of the game, but also about glitches and other stuff that needs to be improved. Everybody who makes a good job giving me feedback will for sure get a spot in the credits :)

Here you can see the alpha I submitted for it ages ago. If you're interested in testing the game as it is now, please say and I will send you a link either later today or sometime tomorrow :)

Peace out! :)

[EDIT]
I have now sent the link to about 15 people and I think that will be more than enough, so no more testers are needed at this time.

Updated: 11/10/07 10:00 PM 13 comments | Log in to comment! | Share this!
knugen

Halloween Game Collab 07

Posted by knugen Oct. 24, 2007 @ 9:31 PM EDT

The Halloween Game Collab 07 is out!

It has been an intense day for me and Nicholas-Deary to finish our game in time. It's still not 100% finished, but it had to be good enough. We will probably make an update for it tomorrow though.

Our game is called 'Dark Depths', and you can see the collab here :D

Cheers!

EDIT: 7IsUnlucky is feeling a little bit upset due to the fact that I keep owning him. You can see the result of his rage in the comments below :)

Updated: 11/06/07 3:55 PM 21 comments | Log in to comment! | Share this!
knugen

OrbMania, fastest yet!

Posted by knugen Sep. 30, 2007 @ 8:25 PM EDT

Hey there!

I just yesterday started to work on a new game, it's less than 24 hours since I started working on it but somehow it's already finished, usually my games takes weeks to complete.. This one isn't quite as ambitious as many of my others, but still ^_^

Go check it out and vote fiv... eh, fair!

And yeah, that's all.. I really should go and get some sleep ;)

Updated: 10/06/07 8:39 PM 6 comments | Log in to comment! | Share this!
knugen

10 Million Views :D

Posted by knugen Sep. 17, 2007 @ 11:07 AM EDT

According to MochiBot, my game PacMan Platform 2 have been played over 10 million times and have been on about 1,500 different sites :)

In other news, my current project (which I at least for the moment call 'Battle Wheel') is making some nice progress, this is what I have at the moment. I am really trying to make this a good as I possibly can, I hope to get even bigger success with this than I got with PP2 :) I have yet to decide whether or not to get someone to help me with graphics, I might go for some easy but still nice looking graphics that I can do myself.

End of news post :)

Updated: 09/19/07 1:41 PM 9 comments | Log in to comment! | Share this!
knugen

Random News :D

Posted by knugen Aug. 29, 2007 @ 5:04 PM EDT

Hey everybody, if anybody is interested I have a little update on what's going on here :)

As some of you might know (probably not though) I'm about to start a gaming website along with two friends as a part of a school project. This project means that we are actually starting a company which we will run for a while and then windup (don't know it that's the right word for it, that's what my dictionary said ^^).
We first had an idea of making an online RPG, but we soon realized that we probably don't have what it takes (yet ;D), so we decided that we will run a gaming website instead. We will make our own games, put up other great games and maybe eventually start sponsor games as well! If you have made any cool games which you will let us use drop me a pm or comment here :D
The name of the site were a big issue for us, but we think that we have come up with a good one now and I was thinking whether or not to ask for your opinion here as we have yet to buy the domain.. Although I would like to think that all Newgrounders are trustwhorty I wont take the risk of losing the domain to some dumb 13-year-old who thinks he will be able to sell it to us for half a fortune ;P

Moving on..
"The 101 Signs Collab" (which I guess really should be "The 10 Signs Collab" ;) is practically finished and we have an expected release date which is on Monday! This collab have been going since March or something and have had many delays for various reasons so it will feel really good to press that submit-button :)

I have decided to put the tank game, which I mentioned in an earlier news post, aside for now. Although the game engine is pretty much finished I just feel that I can't work on with it since I have improved a lot after I were last working this game a few months ago. I still think that I will finish it, but when I do I will probably redo much of the code and at this time I don't really feel like doing that, instead I have decided to start on a whole new game! This demo pretty much just shows the basic idea behind it, the engine as it is now feels a little bit glitchy so I'm thinking of putting more effort into it and make use of those physics lessons to improve it.

Comments are very welcome :D

Updated: 09/13/07 2:02 PM 2 comments | Log in to comment! | Share this!

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