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knugen
I'm a Swedish plumber, I'm here to fix your pipes

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Beta testing?

Posted by knugen - July 17th, 2010


(Might as well use up a front page post for this, it's not like I use them for anything else :P )

Heya, I've got two games that should both be released shortly:

Tankmen 2: The Chase

A small game I'll be releasing tomorrow. It's "open beta" so just try it out and tell me what you think :)

EDIT: It's up!

Little Cannon

A much more serious game I started working on ages ago. It's done except for some API issues, and Luis will be kind enough to touch up the graphics for me since it's sponsored by Newgrounds :) I'm a bit more restrictive when it comes to beta testing for this one, you'll have to ask and then I might give you access.

EDIT: This one's up as well! Unfortunately Luis wasn't able to do the graphics this past week as we planned, so you'll have to live with my "programmer art" :P

kthxbai!


Comments

Well, I would love to do beta-testing for Little Cannon if possible. Also, Tankmen 2: The Chase was actually well done. It had nice graphics, good gameplay, good use of Jeff's voice; honestly, the only thing that I found wrong with it is that it was a little too easy, to be perfectly honest. You could easily avoid the enemy, the obstacles, and the life pick-ups seemed to be too close inbetween. I do realize that you can't probably fix that (I honestly don't know if you can or not, just pondering on the thought).

Added you as a beta tester :) Check out the notes above before getting on it

There's always ways to add difficulty to a game. This one gets harder over time with less powerups and more bumps. I'll try tweaking these values a bit, but at the same time there's a medal coming up at a certain distance and I don't want it to be completely impossible ;)

Hey, I just played your game "Tankmen 2:The Chase" and I was wondering... What's a Beta Tester?

@ SirCucumber: A beta-tester is basically some-one who tests a game before it's released to the general public to make sure it doesn't have any bugs or glitches in it. so, basically what you just did by playing the chase game was beta testing.

Haha, thats pretty cool!
Thanks FourSwordsKing!
Beta Testing Sounds pretty cool!

No real glitches in the chase, there are just little things that you may need to add to give the game more of a point of difference.
I'd love to do a beta test for you. I'm also currently beta testing Xiphons game Canthos, if that matters.

Alrighty, added you. Check out the notes I added in the news post before you get to it :)

Well, that's at least what it is to my knowledge. I'm not so absolutely sure if I'm right. Knugen could probably explain it better.

nah you explained it perfectly :)

I would love to do beta testing for Little Cannon as well if you so please.
The chase was fun, I enjoyed it. However, it got a little repetitive and boring. I think you should add a few more audio clips.

Overall it was fun though. And medals are always great :P.

kk, same goes for you: check out the notes above before you get started :)

Any suggestions for more audio clips I can add? I think I've pretty much sucked Tankmen 2 dry, not sure though and I might be able to use clips from the others as well.

Ok Captian!
That sounds fun!
Well I played it and it did seem pretty easy and I didn't find any bugs!
Are you supposed to win and defeat this guy or is it just as far as you can go game?!

The latter :)

I should have mentioned this earlier, you should add instructions to the game.
For those people who usually play with the directional keys!

There will be instructions in the author's comment. Guess it's easy enough just to add a little text saying "mouse to move and fire"-ish text though :)

the chase was pretty good, nice animation and nice choice of music! maybe adding something that tells you what the controls are. and i think fourswordsking is right, a little to easy, but i like that in games :D

if possible, can i beta test little cannon?

kk, added you, check out the notes above, yada yada :)

Tankmen 2: The Chase was really entertaining, I was always wondering when someone would make a game such as that one. I saw no immediate problems with it, can't wait for the final version. :)

coolio

Meh it was kewl but after 10,000Meters it gets kinda boring

Played through the chase, fun and simple, but really nothing there. A few things i would recomend changing, but probably not a big deal in the long run.

1: as far as i can tell, the chase tank always dodges down, so if you pull him to the obttom, then just spam the shoot, you hit him every time (but i guess this doesn't matter, since i cant tell any reason to shoot him in the first place). A quick fix i can see is change the function to check the follow tanks y, check the char y, and make a "smarter descision".

2: i think its smart that you dont loose lives if you hit 2 things in a row real fast, but if you run your tank into the tank, it just spams the hit sound (which is sorta anoying). I would either put a timer on that sound effect, or change where the function is triggered from when you hit, to when you loose a life

3: I never really thought about it before, but some flash's can follow the mouse even when you are off the screen, this might be nice for this game cause it would make hugging the edges a little easier. Unfortunatly i dont know the code cause ive never really have to deal with it before.

Trying to be helpfull, not just an ass, ha! gl

1. Yeah I got this reported in a PM as well, so I'll look into it :)
2. Playing it when a life is lost seems like a good solution, will try it out!
3. If the mouse is pressed while it's being moved outside the flash window, flash will be able to read its location until the button is released. Don't think there's any other way to do it (except with javascript but that would limit the game to a single site).

ty :)

Oh, and when you shoot the enemy he loses speed. You can really tell the difference if he's at high speed when you hit him, not so much if you keep spamming shots at him ;)

Well, I'll test Little Cannon as soon as i can....if the thing fucking loads up without stopping close to the very end of the loading bar.

YAY !!! THAT GOTTA BE AWSUM !!! BETTA TESTER WHOOOOO YOURE AWSUM KNUGEN !!!!!

The medal system has changed since I last used it... There was no page like that :X

I'd surely love to Beta test for you, as I'm kind of a sucker for Beta Tests. =P
Guarantee of 1 bug or your money back!

How could I resist an offer like that?? :O

added you

As for Tankmen2: Nice job. It's entretaining enough without being overly repetitive. And no apparent bugs. Although it DOES look like it could do some polishing, like an intro or something.

All the intro you need is in the actual Tankmen 2 animation ;D

lol Tankmen The Chase was pretty fun!

How do you add medals to a game?

http://www.newgrounds.com/account /flashapi2/

I don't think there are any more sounds from that episode, but you could always grab some from other episodes, or even have Johnny VA some more.

As for beta testing little cannon, I completed all of the pre-made levels mostly on golds and silver stars. I received the 4 medals I was supposed to and received no errors or glitches. A few of the levels are more tough than I think they should be, and others were too easy, but it's ok, everyone does that.

As you said none of the sharing functions worked, but I created a few levels. All I have to say is that when you hit number 5 or what ever number and place your object, you should not have to hit number 5 again. Instead you should simply select which item you wish to place, and then simply click to place multiple of them on the screen. It would just be easier that way.

All in all I loved it. It will receive a daily award and frontpage; guaranteed.

I glanced through TM 0.5 and 1, but didn't hear any lines I could see use for =/

As for the editor, I think it's for the best to have it like it is, or at least it's not bad enough to motivate a change. Thanks for your feedback though :D

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